Previously known as Hilda, this game was first a game design project for my Master. The goal was to create a game based on the TV show on our choice. This is what I came with. And my Master Degree got valid !

I wanted to focus on exploration and discovery of new creatures. For this, I got my inspiration in Jurassic Park for SNES. The game features a top-down exploration of the environment seeking for creatures to sketch and a first person view in dark dungeons. But there’s a little add-on to this: a procedural generation. The top down map, creatures placement and the dungeons are generated procedurally depending on how the main path is traced and chunks are placed. This method works the same way for both the top-down and the first person view.

Now I’m looking for giving this project more content and some modifications in gameplay. And the first modifications are the name, the content and the main goal.

Last modified: 28 August 2019